MMP
CONNECT FOUR <GO>
ASYMMETRIC RULESET
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TURN 1 · INSIDER
LEVEL 10 · SYSTEMIC CONTROL

Margin Call
& Dark Pool

Four in a row wins. The rules are not the same on both sides — that is the point.
MARGIN CALL SWEEP EVERY 5 TURNS
PLAYER 1 · INSIDER
$
Senior Claim
WHITE-GLOVEAVAILABLE
NEXT TOKENVISIBLE
PLAYER 2 · OUTSIDER
%
Public Equity
SPECIALSNONE
NEXT TOKENLAGGED 1 TURN
TAPE
HOUSE RULES
Tokens dropped into DARK POOL stay masked for one turn. Every 5 turns a random column is swept: an uncovered Outsider token is seized and the stack compacts. Top-row tokens are locked and cannot be seized — opacity is preserved.